I've added a beam to the end of Multisword Attack, as you can see. It deals low damage and goes through enemies, but not through walls. Finally, it's going to have a counter move when timing your guard correctly. The hit will be similar to Ninja's Quad Shock move, meaning a shockwave going forward at low distance.
With this, it gives Sword more versatility, while keeping its good attack power, and combo potential. And as I've stated, I've increased the speed of its move to match Ninja's.
The reason for all this, is because Cutter exist. I often feel like it gets left behind because of both Sword and Ninja's incredible potential. Going forward, they will compliment each other's strengths and weaknesses, so at the end of the day, both Sword and Cutter will be viable for different reasons.

Next up
On this day 3 years ago, I released a Kirby fangame prototype done in a month's work. No copy ability, only one level... Here's Wacky Episode in its infancy.
Summer is a good time to go water skipping, don'tcha think?
Kirby has been enjoying it very much!
Made some more UI prompts. The right one shows up if what you've inhaled yields an ability, as well as the power level of your star bullet (up to 3)
Here's EVEN MORE #GameJoltColors25 great art from you fellow Jolters!
The May Showcase is here! Quite proud of this one. A four part video showcasing some of the new additions to the game. This one's meaty!
This week's Fan Art Friday celebrates Kirby! Accept the quest in your quest log to get started.
Announcing a name change for the project and a big step in a new direction: The complete project files are available for game makers to download! I'm leaving the entirety of this project in the hands of the community.












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