I've added a beam to the end of Multisword Attack, as you can see. It deals low damage and goes through enemies, but not through walls. Finally, it's going to have a counter move when timing your guard correctly. The hit will be similar to Ninja's Quad Shock move, meaning a shockwave going forward at low distance.
With this, it gives Sword more versatility, while keeping its good attack power, and combo potential. And as I've stated, I've increased the speed of its move to match Ninja's.
The reason for all this, is because Cutter exist. I often feel like it gets left behind because of both Sword and Ninja's incredible potential. Going forward, they will compliment each other's strengths and weaknesses, so at the end of the day, both Sword and Cutter will be viable for different reasons.

Next up
Summer is a good time to go water skipping, don'tcha think?
Kirby has been enjoying it very much!
Found a GameMaker layer bug. When adding & activating an effect layer, every layer above will draw to 0,0 coordinates instead of the viewport's x,y.
Game balance is... uh, still work in progress. To demonstrate what I mean, take a look at some fresh Chop Champs gameplay :)
Here's EVEN MORE #GameJoltColors25 great art from you fellow Jolters!
Defeated enemies now have a 1/10 chance of dropping yummy food! Kill and eat away!
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
Here are some of the latest changes for Eternal Paradise, with more of em coming at a later date!
2 years of development for my Zelda fangame! :)
Thank you all for the support, here's a new compilation video!
[Platform: PC - Release date: TBD]
BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
It ends on March 23rd at 6 am CET!
Announcing a name change for the project and a big step in a new direction: The complete project files are available for game makers to download! I'm leaving the entirety of this project in the hands of the community.











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