I've added a beam to the end of Multisword Attack, as you can see. It deals low damage and goes through enemies, but not through walls. Finally, it's going to have a counter move when timing your guard correctly. The hit will be similar to Ninja's Quad Shock move, meaning a shockwave going forward at low distance.
With this, it gives Sword more versatility, while keeping its good attack power, and combo potential. And as I've stated, I've increased the speed of its move to match Ninja's.
The reason for all this, is because Cutter exist. I often feel like it gets left behind because of both Sword and Ninja's incredible potential. Going forward, they will compliment each other's strengths and weaknesses, so at the end of the day, both Sword and Cutter will be viable for different reasons.

Next up
Max speed in Kirby Quick, Rainbow Islands Had this recorded for funsies before I left, showing just how fast you can go if you fully upgrade Kirby's stats in this extra mode.
Working on weather effects, so I decided to recreate one of the most iconic Zelda scene: Link's House on that fateful night, from A Link to the Past! GBC-Style ⛈️
Kirby and the Eternal Paradise - Wacky Episode, version 1.0.0, is now available for download! [IMPORTANT ANNOUNCEMENT BELOW, PLEASE READ]
Here's EVEN MORE #GameJoltColors25 great art from you fellow Jolters!
Wanted to show off some of my girlfriend's custom design drawing for video game characters. One is a jellyfish-themed Zora, and the other 2 are based on Dragon Quest monsters. We might be working together on the Zelda project soon :)
Summer is a good time to go water skipping, don'tcha think?
Kirby has been enjoying it very much!
Announcing a name change for the project and a big step in a new direction: The complete project files are available for game makers to download! I'm leaving the entirety of this project in the hands of the community.
This week's Fan Art Friday celebrates Kirby! Accept the quest in your quest log to get started.
Found a GameMaker layer bug. When adding & activating an effect layer, every layer above will draw to 0,0 coordinates instead of the viewport's x,y.
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