I've added a beam to the end of Multisword Attack, as you can see. It deals low damage and goes through enemies, but not through walls. Finally, it's going to have a counter move when timing your guard correctly. The hit will be similar to Ninja's Quad Shock move, meaning a shockwave going forward at low distance.
With this, it gives Sword more versatility, while keeping its good attack power, and combo potential. And as I've stated, I've increased the speed of its move to match Ninja's.
The reason for all this, is because Cutter exist. I often feel like it gets left behind because of both Sword and Ninja's incredible potential. Going forward, they will compliment each other's strengths and weaknesses, so at the end of the day, both Sword and Cutter will be viable for different reasons.

Next up
2 years of development for my Zelda fangame! :)
Thank you all for the support, here's a new compilation video!
[Platform: PC - Release date: TBD]
Kirby and the Eternal Paradise - Wacky Episode, version 1.0.0, is now available for download! [IMPORTANT ANNOUNCEMENT BELOW, PLEASE READ]
The May Showcase is here! Quite proud of this one. A four part video showcasing some of the new additions to the game. This one's meaty!
Here's EVEN MORE #GameJoltColors25 great art from you fellow Jolters!
The Legend of Zelda: Oracle of Ages & Seasons turn 25 today! To celebrate this and the 40th anniversary of the franchise, here's a "Oracles" themed showcase for my GBC-themed fangame ⌛️🌱
FUNDRAISER LIVESTREAM #SaveJim
When low on health, you'll now enter Peril Mode, a new mechanic which allows comebacks against very strong foes. Will have further potential with the Rings system💍
Giving myself a kick in the ass and working on some grotto thingies. All WIP footage.
New year, new HUD✨
(Black variant will still be available in settings)












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