Game
The Code Remastered
5 years ago

the build says 18 days ago but it was just updated this morning. we released it into QA a few weeks ago and it's still registering that date lol.. launched 8/16/20.




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Reworked some of the farming systems to help a bit with more accurate placement. so now the player can walk when they're tending the garden and the hit locator will change colors depending on if it hits something else or not.

digging the title screen, and the music helps make it feel like a real game lol.

what do you think?

Finally got some icons for the craftables and decorations, so here's a little video of decorating the homestead.

Always start to feel like an official project once main menus and sfx are in lol

Dialogue is in, with conditional checks and branching options as well, its feeling more like a game already

The freedom of the crafting and decorating system can lead to some interesting decisions lol. but we figure, if the player wants to, why not? doesn't break the game to let them place things where they want to... and if they make weird stuff, so be it

WIP of the intro cinematic. Still very rough draft... but now we'll be able to add cutscenes and dialogue, to actually let the player communicate with the townsfolk and learn the story.

Exciting :D

Plus weapons. loooooots of weapons. 1H and 2H variants, each with different attack speeds, stamina costs, damage (ofc) and ranges. as you level up with each weapon type you'll get a little faster and hit a little harder.

Tweaking the combat a bit so it feels less hectic and more controlled/Tactical-ish. More options to create and close distance as well as the beginning stages of the magic system... magic will be used for combat, exploration, and even farming.

took all day but it's all in now. every level gives one point in every stat, and your playstyle will affect your characters stats as well. swinging a sword increases strength, hitting enemies increases sword ability, etc.