The Catapult is a tactical powerhouse, built to strike from a distance and disrupt enemy formations.
✅ Movement,
✅ Range Attack
⚠️ Protect it with defensive units like Sentinels or Builders to keep its position secure.
https://youtu.be/zcGFBjRVmmo
Next up
Characters and Animations
✅ Basic idle and move animations added for sentinels 🎨 Visual differentiation of factions via shaders and color overlays
Core Mechanics Prototype ⚠ Currently testing new interactions like catapult splash damage and indirect attacks
Core Mechanics Prototype
✅ Classic chess logic ported to Unity ✅ Walls added as immovable obstacles on board ✅ Custom rule engine allows piece movement and attack range to be redefined per piece
Characters and Animations
✅ Basic idle and move animations added for knight, catapult, dragon units 🎨 Visual differentiation of factions via shaders and color overlays
Characters and Animations 🧪 Joker logic implemented — allows "one-time rule-bending" per game (e.g., teleport, swap positions, or override move rules)
art comission.
Fan art for Foolish I'm feeling kinda better so I drew this
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Family band complete!










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