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The game preview trailer is now live!
Steam are also now reviewing the game for public release.
Be sure to Wishlist on Steam if you're interested in the game! It's been quite a journey, thank you to all who got involved with the development process!
If you like standing around in games idling, Jimmy will have something to say about that now.
Enjoy watching Jimmy complain about not doing anything with multiple different idle messages.
If you have ideas for funny idle events, let me know!
A WIP of how you can escape death. With a certain accessory equipped, deaths grip will not take hold the first time you should have died. This accessory state will only apply once per battle, and is reset after the battle ends.
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
An update to the quest system has been made. You can now track quest objectives via the map by selecting them within the quest menu section. Further details can be seen via the patch notes on the main menu.
Adjust your journey into Timeland and make things a little easier or perhaps, a little harder for yourself with the 1.0.1 update for Another Realm.
Additionally, some minor fixes were also included and a Story Mode adjustment at the Scorched Tower.
Another revisit of one of the more original sections, this one being the underground passage to the Monument of Govel. For some reason the video amplifies the smoke effect, it is less obstructive in reality.
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob    ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
Revisited the Old Ruins spot from the beginning of the game. I wanted a way to effectively show you're entering the interior of somewhere, whilst also blocking it all off from the outside. A little refinement possibly needed, but I feel this works well.



















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