The Dragon is the most powerful force on the board. Learn how the Dragon moves and captures in this strategy Battle of Lords - Advance Chess game!
✅ Basic Movement
✅ Dragon Limitation
https://www.youtube.com/watch?v=ZBsqH4KPjYI
Next up
Core Mechanics Prototype ⚠ Currently testing new interactions like catapult splash damage and indirect attacks
Core Mechanics Prototype
✅ Classic chess logic ported to Unity ✅ Walls added as immovable obstacles on board ✅ Custom rule engine allows piece movement and attack range to be redefined per piece
Characters and Animations
✅ Basic idle and move animations added for sentinels 🎨 Visual differentiation of factions via shaders and color overlays
Characters and Animations
✅ Basic idle and move animations added for knight, catapult, dragon units 🎨 Visual differentiation of factions via shaders and color overlays
Characters and Animations 🧪 Joker logic implemented — allows "one-time rule-bending" per game (e.g., teleport, swap positions, or override move rules)
Fan art for Foolish I'm feeling kinda better so I drew this
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
Szayel Aporro Granz - Bleach
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM










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