
Next up
I Want the player to have a few more options for combat, power/charge attacks.
This animation was a lot of random ideas, I might need to separate it next time I do something like that.
First update of the year, Aardvark MiniBoss that I was talking about a few weeks ago.
I'm planning to have a more complex attack pattern for this enemy, I'm about halfway done.
Alright! Cool down period has finished, now for the second round.
So Click Here if you think this looks good.
This one is a little different it has more space in an attempt to ease visual information and collision trouble.
Joltober Day 30 - #Witch
Now the main idea was be more unique visually. So um Click Here If you think it looks good.
Or if something looks wired, just let me know.
Analyzing the Mini-Boss Dodge system before it can defend itself.
Also decided to test music again.
Now I need to one more underground level, if you like this design it'd be nice if you could Click Here to give it a view.
After this I can start on some more fun stuff.
Here we have round 3 the final round, now for the second to last time Click Here if you like this level.
Level 11 Is a more open design, it's supposed to be a calm before the difficult stuff.

















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