Howdy. We’ve finished up the Gaster and Silas portraits, which means we’re now moving into the implementation phase.
I thought it would be interesting to share with you guys the horrifying “Disambiguation” documents I create so that my partner can frankenstein them together in Unity.
~ In other news: ~
One of our staff was recently hired to work for a professional game development studio. This was an unexpected development, but one we’re absolutely ecstatic about!
If you’re willing, please send your congratulations!
As a result, we’re expecting our ability to develop Aftertale to slow in the near future, but the project will continue as always.
The bad news however, is that this will likely delay the release of the demo by as few as three months, and as many as six. This is certainly far from ideal.

On the contrary though, the good news is that I will remain available and active during those added months, and will be further investing my time in the development of the narrative and visuals. Effectively, the massive chunk of time we sunk into the Dialogue Overhaul is forgiven.
We will see the project through to the end regardless of what happens.
Thank you as always for your support. Please be sure to give us a like, or share us with your friends.
Or I dunno. Send us your socks.
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