The Miner is a versatile specialist, breaking through defenses and clearing paths for your army to advance.
✅ Movement, and Capture
⚠️ Plan Carefully – The Miner is both a weapon and a risk.
https://youtu.be/IoBRnYbUjpU
Next up
Characters and Animations
✅ Basic idle and move animations added for sentinels 🎨 Visual differentiation of factions via shaders and color overlays
Core Mechanics Prototype
✅ Classic chess logic ported to Unity ✅ Walls added as immovable obstacles on board ✅ Custom rule engine allows piece movement and attack range to be redefined per piece
Core Mechanics Prototype ⚠ Currently testing new interactions like catapult splash damage and indirect attacks
Characters and Animations 🧪 Joker logic implemented — allows "one-time rule-bending" per game (e.g., teleport, swap positions, or override move rules)
Characters and Animations
✅ Basic idle and move animations added for knight, catapult, dragon units 🎨 Visual differentiation of factions via shaders and color overlays
We are under attack!
Path of Kami: The Evolution of the Lore
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
So here's the first of the zodiac signs i will make for the next weeks.
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack










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