The Miner is a versatile specialist, breaking through defenses and clearing paths for your army to advance.
✅ Movement, and Capture
⚠️ Plan Carefully – The Miner is both a weapon and a risk.
https://youtu.be/IoBRnYbUjpU
Next up
Characters and Animations 🧪 Joker logic implemented — allows "one-time rule-bending" per game (e.g., teleport, swap positions, or override move rules)
Core Mechanics Prototype ⚠ Currently testing new interactions like catapult splash damage and indirect attacks
Core Mechanics Prototype
✅ Classic chess logic ported to Unity ✅ Walls added as immovable obstacles on board ✅ Custom rule engine allows piece movement and attack range to be redefined per piece
Characters and Animations
✅ Basic idle and move animations added for sentinels 🎨 Visual differentiation of factions via shaders and color overlays
Characters and Animations
✅ Basic idle and move animations added for knight, catapult, dragon units 🎨 Visual differentiation of factions via shaders and color overlays
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Runestones: from concept to in-game model🗿
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)










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