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I've been working on a lot of sprites for NPCs I'm putting in my game #TwelveSlotSaloon I really am liking how they're turning out-
It's been awhile since the last update here, but progress on #TwleveSlotSaloon hasn't slowed down at all! A four hour demo is nearly ready, and is currently being playtested and polished.
Working on more enemies and attacks- I'm trying to get the visuals of #TwelveSlotSaloon battles good enough to be happy with.
Been working on more cutscenes for my game #TwelveSlotSaloon - I really like the coziness of this scene.
🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…
The jam has cash prizes! 💸💸💸
Working on revamping the action system in my game #TwelveSlotSaloon slightly-
👋 You now have to preform actions to get passiveness points! If you fail an action, you'll sometimes be put back slightly.👋
I've been working on redoing some of the art for my game #TwelveSlotSaloon -
I personally think it looks alot less ugly now, but what's your opinion?
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
Been working on alot of puzzles and systems for my game #TwelveSlotSaloon
Mainly just making sure that the systems work, and multiplayer doesn't absolutely destroy it-
(Making the game multiplayer was a mistake, but I wouldn't have it any other way.)
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