Next up
Here's the first dev log that I wrote last year when I started developing my Game Boy game, The Nays Origins! This one goes over my initial brainstorming and learning GB Studio.
This is my last game dev log for The Nays Origins! Included here is the link to the final game playable in both browser and on Game Boy. I talk through some final playtesting and physical aspects to wrap it all up!
At the beginning of this year, my brother and I made a GGJ game, World Bub. I finally recorded a playthrough video of the game if you didn't get a chance to play it earlier this year. Watch the video playthrough here:
Our pals at @serenityforge ![]()
have released Doki Doki Literature Club on iOS and Android!
Support them by picking up DDLC avatar frames, backgrounds, and sticker packs in the Game Jolt Shop or on their profile!
In my second dev log for The Nays Origins, I talk about how I wrote the story, made music, and designed the first level layouts on paper:
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
In this game dev log for The Nays Origins, I talk about how I made some of the custom music for the game and dive into making placeholder art to work towards the minimum viable product:
Cloudheim by @noodlecatgames
has entered Early Access on Steam!
The game is a 1-4 player action adventure that blends crafting with chaotic physics-based combat.
Follow Cloudheim on Steam and try the free demo: https://bit.ly/CloudheimSteam
I created this game dev vlog where I dive into my process and how I developed my 2020 Global Game Jam project, The Note Competition.


















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