Next up
🎥 Experimenting with Post Process Effects
❄ Camera Freeze. Dynamic material instance, where frost is growing from the corners.
💥 Screen bleed / damage effect. When you walk into fire, the screen corners will flash red.
https://www.youtube.com/watch?v=YP-tTCAbYd8&ab_channel=Ambercrow…
The fire container switches has always been a challenge regarding how they should be represented visually, many aspects to consider: for example, they can be lit, but not absorbed from.
Right now were trying to have them be some kind of fire stakes!
Saving the Lost Ones, a cage at a time 👻
We're adding some new sections between puzzle rooms now, that will serve both as "breaks" in between puzzles, as well as some environmental storytelling.
DEMO 4 IN PROGRESS! Will come to Steam in a few months
Short video on the progress of our game♥
Some cool new VFX for my game: Magic Shimmer!
A fun experiment with Blender Curves & Unreal materials!
https://youtu.be/Jlqc_UNm0hY?si=Mj_UQ1UyqBbLBF9r
**VIDEO WITH BREAKDOWN**
https://www.youtube.com/watch?v=2YuGOLNXKGg&t=1s&ab_channel=Ambe…
COMING UP: * Playtest Event 19 Jan * Demo 4 --------- Still havent found any solutions to the resolution settings cursor offset Im afraid. In the latest public demo release, theres no settings for fullscreen. Will be fixed in a new upcoming demo, later!
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