Game
Project Atral: The Riddle of Durendare
6 months ago

The surgery was a success and i'm fit enough to continue development.




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The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.

The animations are all work in progress.

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.

A few behind the scenes pictures for you, if you're curious.

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).