Game
Project Atral: The Riddle of Durendare
3 months ago

There has been a debate about the ethics of AI Art and Speech. Therefor, as an honest and commited developer, i want to make an oath. (Please read the article below.)


I swear that Project Atral will never, in any build, be sold or accept donations. This project is for learning and creative exploration only. I take this promise seriously. I would rather start a completely new project from scratch than compromise this commitment.

I am strictly against cloning voices of real human voice actors for AI speech generators without their consent. I have never used this method and will never use it on purpose. However, I cannot fully exclude the possibility that AI-provided voices might inadvertently include cloned samples if the AI provider does not disclose this.

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The AI content in Project Atral is a temporary solution. I do not have the financial possibilities to pay for professional voice actors and artists. If any voice actor or artist is willing to cooperate with me, i'll be glad to accept that and therefor reduce the AI content in my project.



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Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

New contents:

- Stairs to the cottages

- Wooden pillars for the cottages

- Door numbers

- Mini Map frame has a higher resolution now

Fixed problems:

- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

The animations are all work in progress.

It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.

Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).