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Game
Ruby: Huntress of Vale
2 years ago

There here! The final version of Apathy! They drain your Energy (and Aura once energy depletes) over time!

Also check article below on some behind the scenes of "Ruby A RWBY Fangame" Part 2 is how I added Apathy to the game!


Hello everyone! I recorded Part 1 and Part 2 of Behind the scenes of "Ruby: A RWBY Fangame".

In Part 1 I give a general Overview of how the game is set up, the general flow of the game, how locations in Story mode are done, and some general explanation on how Clickteam Fusion Works.

https://www.youtube.com/watch?v=z2fkCRAsLf8

In part 2 I go more into detail about how enemies work, and even add a new enemy to the game! https://www.youtube.com/watch?v=P3oLifOzxnQ

Part 3 Though in retro probably should have been the first. In this one I play some Arcade mode while going over some commonly seen questions I've gotten while working on "Ruby: A RWWBY Fangame"
https://youtu.be/qOdO7sQif_w



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With Ruby: Huntress of Vale I really wanted to build the game around the idea of fighting as a team, instead of fighting solo. First was the inclusion of AI controlled partners, next is the inclusion of tag in support! Coming soon!

Video: https://www.youtube.com/watch?v=OVyjwfF5j6E Progress on playable Yang! Yang functions as a tank. - Higher resistance to being knocked down - Semblance doubles melee attack strength, but drains Stamina (And Aura when depleted) while active.

You may have noticed, but we are rebranding! "Ruby: A RWBY Fangame" is being renamed to "Ruby: Huntress of Vale"! Along with the name and logo changes, there is also UI and other changes coming as well!

Simple Localization for Clickteam Fusion 2.5+!

This .mfa includes only the necessary code and tips to implement your own localization system using .csv files to store the texts!

Open the article to get started.

Well everyone, this will be the day we've waited for. “Ruby: A RWBY Fangame” v1.7.8 is now released! This is a major content update, with new story, new music, new art, new enemies, and gameplay mechanics. So much so, I made a new Trailer for the game!

New wisp. Whip, perform numerous cuts in front of the character.

New ability. Back Dash, perform a quick dash backwards when on the ground.

I always wanted to make an anime style intro for "Ruby: A RWBY Fangame". Now I have one! Built in-engine, like cut scenes of the old 8 & 16 bit era. To save system resources, I made this using existing sprites I already had in the game. Coming soon!

Progress with playable Blake!

Happy new year! Here are 16 free examples :P (Check Article)

I have exciting news! Synthetic Onslaught Is getting a revamp! A new Hub area, the return of the Fog of War, new enemies, etc! Read more below: