1 year ago

There's not really enough time left today to work on anything big, and I've gotta go foraging for food and coffee tomorrow so I'm think I'm just going to do some little things tonight and tomorrow.


I've made it so you can plant Carrots/Potatoes/Pumpkins in Darkgrass as well as Grass, and Rice can be planted in both Swamp and Grass.

I'd like to have Crops that can grow in each of the different Biomes as well as ones that aren't effected by Snow. Guess I gotta do some plant research! Or just make plants up



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Ok! Footprint particles are all working again! Prioritises snow over the ground types. I should add a decay timer in case you stand still too long

Hmm. Attack movement (for spells) set attacks to use if runSysTimer mod 10 == 0, instead of the if alreadyHit == false, to run the collision code.

Seems to work I should probably experiment to see how infrequent I can be with the trigger.

I now have Magic!

kinda.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

I THINK that's all fixed and working? Gained loads of FPS back.

I thought I'd need to remove another nested for loop, but since Ground Surface is only done once I don't.

Only issue is I've lost the dust cloud when adding Paving.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Now I have Fireballs!

OMGOSH Someone just subbed to me on #Kofi!

Thank you so much for your T2 membership Jana, I sincerely appreciate your support!

It will really help me out a lot!

@ilta is a Jolter to Watch! She's your local elven blacksmith! She creates pixel art, swords, chainmail, and more! Follow her before the quest ends on February 4 and you'll get Coins!

Ok, got some tile variations on the Beach, but it's just RNG. I need to work out some patterns and use those instead. I had some with little bits of grass but they looked bad.

Also added Shells and Glass Bottles.