Also this is the first video showcase since the one I posted a year ago. Enjoy.
And I'm sorry if there's a few fps drops. My laptop isn't the best for recording to be honest.

Next up
Added the first entities to the game! (And gotta love debugging, right?)
Where the energy is most unstable and raw, where the bits and bytes are forsaken. Welcome to The BOOT. It's a place filled with energy consuming slugs, data storing plants and enemies who chase you 'til you're nothing but a faint piece of spark.
I changed the way how energy receivers works. Now they need a battery inserted to power a specific object instead of energy boxes. Also I improved their looks too!
Here's some of the concept arts of the game some of which are almost a year old at this point. I wanted to share them because I know from myself that people enjoy to see how game ideas were created/developed before the full release. So here ya go!
Where it all began... In a dark, thunderous night. In a dark, lonely room.
"They aren't what you think, not anymore."
Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ![]()
! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?
i can replicate hollow knight's map design now











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