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[DEMO] Phantomverse RECODED v0.0.0
1 year ago

There's nothing to look at for now, but today is the first day of development. . .




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About yesterday's post, the new attacks are so fun to dodge!!!!! Hopefully I can pull off the same fun with Uproar. I'm thinking of giving him more homing attacks since Downpour has a bunch of wide-spread ones.

The main part of the game is 5-6% completed, and there are 10 out of 45 waves already finished. Expect the game to come out in a month or two at this rate That's honestly fast though, mind you I made those waves in mere minutes

By the way im planning to redo the boss rush to be more like sorbr's boss rush where instead of acting like its a boss rush it feels more like characters you meet. Hardest part of the new boss rush is that u have to pick characters every couple waves.

UMAZING!!!!! THIS [[OPTIMIZATION]] IS SO GOOD I COULD DIE!!!

Game is ALMOST finished. Some extras aside from the main game will be packaged with the demo for the sake of content.. 42/45 waves have been finished, all there is left for the main game is just making bosses and some characters.

Game is LIKE... 74% DONE!!!!! I'm working on waves 21-43 right now which, honestly, shouldn't be that hard of a task even tho it's the longest task in the entire document.... TRUST THE PROCESS THO

(Also neutral dango got a redesign)

Difficulties in this game use icons instead of bars like in scarlet conquest alright (n yes I redrew the skull on that last one)

Im thinking of making decayed7 a chase wave (like the first apoc pain encounter) but instead of focusing on attacks its just mechanic hell with a bunch of buttons and stuff

v0.2.2 is out but its lowkey unstable so probably save ur stuff before playing it (i shouldve put it in the unstable section but whatever)

Edit: the only bug is that ur inventory doesnt change after removing error's buff

Baiburg's full chart (as well as custom poses) has been made, and about 3:20 of the song is finished.