I saw a tutorial on how to fake shaped tile walls, it involves teleporting an invisible object to the walls location as you approach it and copying it's sprite to get the collision shape, but I don't think that will work with multiple moving things? (I.e player + animals etc)
Next up
Anyone else suddenly craving cheese pizza???
Testing out some shaders for lava tiles.
Too spooky!
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
Happy GOBtober, and happy birth month everyone! I hope you're all doing well!
Here's what I got done in September!
Original post here: https://www.patreon.com/posts/138550640
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob
) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
I pulled the god card!
Also Arceus is here too I guess
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
oh no!
Had to do a rework of draw ground code, and sort out a patch for existing save files to deal with this issue.























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