13 days ago

There we go! New Gate Sprite!

Now they fit on the screen better, so I took that Camera Panning out for now.
Had to add in some object walls either side since I can NOT be bothered to make a whole new system to deal with different shaped tile walls.


I saw a tutorial on how to fake shaped tile walls, it involves teleporting an invisible object to the walls location as you approach it and copying it's sprite to get the collision shape, but I don't think that will work with multiple moving things? (I.e player + animals etc)



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..now I cant sleep

Been working on the Treasure rooms.

I've added a new kind of object, a Wall Panel. It can give you information about an area (and the code can be reused for players to make their own signs)

I think I want this room to be a bit of a riddle?

Happy May everyone! Thank you all so very much for your support! Special thanks to @SubterraneanExhibit @Azumanga_Katherine and @AruOrlando for gifting the most Charged Stickers!

I hope you all had an awesome April and have an amazing May!

Happy #WIPWednesday!

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I need to figure something out about this room. I want one chest to be better than the other and I'd like the player to choose a path without knowing.

But it's a long way, and there's no way to change your mind before opening a chest.

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

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THANK YOU ALL SO MUCH!

My Camera fix didn't work. As soon as you zoom in or change the window size it breaks. Previously I was just clamping it at the room edges, but since Caves can be smaller than the window size this is causing issues. Need to maths the clamps!

🥳 The Highrise Game Jam is Underway! 🥳

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Made a new Button sprite and adjusted how the collision works, not sure if I'll keep the circle collision box or not...I don't think it makes much of a difference?

But at least I fixed the flicker bug, where it was being reset making gates go brrrrrr