Next up
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
Something something... Stuff that I worked on.
¡Era hora de que apareciera el último acompañante de esta aventura! ¡Roque, el primo de Ciro!
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It was time for the last party member to appear! Roque, Ciro's cousin!
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Done some improvements to the backup system. Even added an icon to let you know that it's working.
Yearly GJ post. More updates in X and Itch.
This is a screen overlay that appears when spit in the face / blinded.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.












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