Next up
Chapter 4T level design is done!
Every good level deserves a good boss arena - and every good arena deserves a good boss!
As you can see, I'm still working on that last part. Stay tuned for more updates...
What was that about the next chapter getting "heated"?
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Volcano mechanics in action! Ignore the obvious placeholder graphics while you try to avoid melting.
Oh gosh... how long has it been since I posted last?
Time to show off a new sprite, I guess. This one's a little smaller. Just how many of these guys are there?
Variations shown: Blank face, painted face, mouth open, glider wings, [][][][][][][][].
🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…
The jam has cash prizes! 💸💸💸
Tuhrahkkkii has a new move. Turns out the big guy is faster than he looks.
Use this when you feel overwhelmed to turn the battle in your favor.
I updated the HUD's special meter to be more in line with the new logo animation.
If this doesn't catch your eye and make you want to pull out a flashy finishing move, then I don't know what will!
With another chapter out of the way, it's time for some UX improvements! Everybody loves those, right?
* Pixel-perfect mode - the game also scales perfectly on 1080p screens as-is
* Player selector & star counter in challenge mode
* Text is more readable
More progress on the glitch samurai
I guess the answer to last week's question is "at least 4". Not counting the one who died in the last game.
CHAPTER 4 (T) IS DONE!!!
We are now 2/3 of the way to the phase 2 release! I'm very excited to share this with you all soon.
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