Next up
WIP of the intro cinematic. Still very rough draft... but now we'll be able to add cutscenes and dialogue, to actually let the player communicate with the townsfolk and learn the story.
Exciting :D
digging the title screen, and the music helps make it feel like a real game lol.
what do you think?
Finally got some icons for the craftables and decorations, so here's a little video of decorating the homestead.
We haven't left, We haven't forgotten, and we haven't given up. The remake of "The Code" has entered the QA phase and will be ready soon. when it's ready we'll post a link here to the new page.
The deeper you go, the darker it gets...
took all day but it's all in now. every level gives one point in every stat, and your playstyle will affect your characters stats as well. swinging a sword increases strength, hitting enemies increases sword ability, etc.
Reworked some of the farming systems to help a bit with more accurate placement. so now the player can walk when they're tending the garden and the hit locator will change colors depending on if it hits something else or not.
still chugging along on the update, things are coming together pretty well 😁 hopefully we should have something playable out before too much longer.
in case you need the controls layout until we're able to update it. gameplay hint; don't underestimate how useful a well timed dodge roll can be 😉.
Dialogue is in, with conditional checks and branching options as well, its feeling more like a game already
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