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Giant Cannon
Excessive hammer use.
I tried to make a sketch with all the bosses in the game not from a top-down perspective.
Personally, I'm not sure about the implementation, but my mom said that it looks cool, so it is.
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan ![]()
to open today's slot on the calendar.
This was supposed to be a demonstration of the new mechanics for moving objects, but a bunch of enemies stole the spotlight.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I moved information about killed monsters, secrets, time and keys into a separate sub-item in the interface.
Вынес информацию об убитых монстрах, секретах, времени и ключах в отдельный подпункт в интерфейсе.
I decided to make the first boss vulnerable to a specific type of damage at different stages of the battle to teach the player the game mechanics.
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO ![]()
to open today's slot on the calendar.
Three bots with the same registration date suddenly and simultaneously subscribed to my half-abandoned account in Itch.io. Looks a bit creepy.

















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