Game
Through the Thorns and Curses


5 months ago

This week a lot of effort was put into opponent abilities. It's a big and important part of the game.
Some opponents steal your gold, others manipulate your deck.

I finally decided how to display them.
Here is a small preview.




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Preparation for scenario rotation in Demo. Fulfill the condition and reach the final tile.

Now some cards can have additional effects while in your deck:

- some trophies are more valuable; you may want to keep them

- and some wounds are even worse

Working on an ability that allows movement to a wider range of tiles in one turn. The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations:

Our 2024 Advent Calendar has opened! Day 28: @Silentfaith is a great Creator and comic artist who also codes fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

Some tests for different tokens. Next step in this direction: practical token usage as markers and abilities on the map

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Final touches on opponent abilities before the demo update and their integration into the game!

An important step towards the release

#screenshotsaturday and demo updated - now available a new scenario goal and a few more cards

Our 2024 Advent Calendar has opened! Day 29: @Dungeonation is a great Creator who draws cartoons and dabbles in making games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

Publishing time - some screenshots updates:

- light changes

- player pawn with bow and arrow

- minor UI changes