Game
Autumn of Death: Black Friday II
1 year ago

This week I fixed up the problems found during alpha testing, and have sent the beta off to two different people.

Now to wait to hear back from them. If there's no update next week, it's because no progress has been made as I'm still awaiting feedback.




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This week I've been prepping myself for entering the polishing phase by doing up the GUI elements and making an icon for the game.

I'm very proud of how the icon came out. It took me an entire day to make it though.

Now I'm onto a cycle of test and fix.

I've updated the game pages and uploaded a trailer announcing my game's release date.

My brother put the trailer together, and I think he did a brilliant job at it.

The release date by the way is the 28th of November.

This week I spent all of my time coding in responses for everything I drew in the rooms last week.

Those are responses for left and right clicking, and using an item.

I also made a credit sequence, to give the game a bit of extra flair at the beginning.

NEW TRAILER: Heat and Run launches into Early Access on Steam & Gamejolt on October 13, 2022.

🎯 4vs4 online shooter game.

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#trailertuesday #earlyaccess #gamedev

This week I finished off the introduction, the animations for the endings, and started going over all of the backgrounds and improving them, having just finished the basement as a result of that.

Lastly, I finally added the game over screen.

Boss battle on mobile device (prototype)

So far this is only a test, in the future it will be finalized.

I've been working on the smaller stuff this week, such as bugs and missing art.

Next week I plan on brushing up the menus and GUI elements, and finally make some icons for the game. Then it's testing time.

​This week I finished spellchecking the script, and I'm now alpha testing.

I've fixed a few minor problems already, a missing hint here, a bigger clickable area there. I also added an additional puzzle.

Next week is the beta testing phase.

We've added animation for a little side quest.

This week has been all about improving the artwork for the rooms. I've been adding objects, shadows, and foregrounds, among other things.

The game looks way prettier now.