Next up
I updated the HUD's special meter to be more in line with the new logo animation.
If this doesn't catch your eye and make you want to pull out a flashy finishing move, then I don't know what will!
What was that about the next chapter getting "heated"?
---
Volcano mechanics in action! Ignore the obvious placeholder graphics while you try to avoid melting.
Chapter 4T level design is done!
Every good level deserves a good boss arena - and every good arena deserves a good boss!
As you can see, I'm still working on that last part. Stay tuned for more updates...
The 2.0 release inches ever closer. To drive home the magnitude of this update, we've got a brand-new logo!
Animation/pixel-art by me; high-res concept by a professional artist.
This stands out a lot better while still keeping the game's identity intact.
🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…
The jam has cash prizes! 💸💸💸
Oh gosh... how long has it been since I posted last?
Time to show off a new sprite, I guess. This one's a little smaller. Just how many of these guys are there?
Variations shown: Blank face, painted face, mouth open, glider wings, [][][][][][][][].
More progress on the glitch samurai
With the new finalized graphics, that volcano is starting to look a little *spicier*.
I don't know why our spiky boy is so shy about hopping in the magma - those bugs seem to be having the time of their lives!
0 comments