Game
A Day In The Life

5 years ago

Total developments for today, half finished inventory system, some proper window skins, the first of the weather icons and the tiles for the max upgraded Hotel. Progression is going to be One story -> second wing - > second story.




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Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Buttons ver 2- jumpscare Test

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

Buttons jump scare test shot

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

Opinions on a new graphics style?

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.