Game
A Day In The Life

7 years ago

Total developments for today, half finished inventory system, some proper window skins, the first of the weather icons and the tiles for the max upgraded Hotel. Progression is going to be One story -> second wing - > second story.




0 comments

Loading...

Next up

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)

Character customization: How and why bother? (expand)

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.

(Mines and menus preview build)

Available for testing now

Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.