Game
A Day In The Life

6 years ago

Total developments for today, half finished inventory system, some proper window skins, the first of the weather icons and the tiles for the max upgraded Hotel. Progression is going to be One story -> second wing - > second story.




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Buttons jump scare test shot

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

(Mines and menus preview build)

Available for testing now

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Buttons ver 2- jumpscare Test

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Opinions on a new graphics style?

Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)

Character customization: How and why bother? (expand)