Game
something

5 years ago

Uh... alright... for those who wanted to kill me, here is the after math of me cleaning up my code, it certainly isn't the best, and I used a plugin to help, but its more human readable at least;




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Updated the first screenshot to include the updates to that section. (Edit: Fixed interaction text being not included in screenshot)

Alright here is a render of the monitor, because why not.

Hey! some news about a new project I'm working on with the team, I've created a door-lock system that's blocked by a beam, so you have to get an hammer and pull out the nails to open the door !

Widget interaction componet deciding to be an asshole. (Edit: Great... Xplit just broke... lovely...)

screenshots of the game for Bonnie's level

Out of the recent project loss, this was what I have been able to salvage, and half of it isn't even my code. (Most of it isn't even actual code, mostly just materials and huds, nothing that will really speed this up)

I've just made a pretty big commit. Okay, it's actually pretty small. So small I actually negated the most important part in the description, this commit also standardizes how objects are interacted with.

Living room test

I've minimized struct usage down to this singular struct, though I am afraid I will have to use a struct for custom commands. Thankfully if I do it right, it won't be too bad. I haven't had any problems thus far, wish me luck. :)