Hello! Another patch is out, and the next one after this should be the final one (hopefully). In this version we updated to the new IDE and runtime of Game Maker: Studio, and we also implemented a more technical change, which is a borderless fullscreen function.
I have also updated the installation guide to include help on how to install the mod through the UNDERTALE Mod Manager (by Luigi).
Aside from that, the changes in this version include:
BUG FIXES
Fixed a bug where the text of a certain sign in the RUINS could move along with the player.
Fixed a bug with the room transition of Snowdin's handsome lamp room.
Fixed a bug where the flamethrower in one of Papyrus's attacks would remain on screen after the attack.
Fixed a strange bug where the movements in the demo's ending scene had double the speed they should.
CHANGES
New crash messages for when the "lang" folder or any music files are missing, to avoid false bug reports.
Changed the text of the rock sign in the RUINS to better reflect what you must do in the later puzzle.
Changed Final Froggit's and Parsnik's overworld sprites. Final Froggit's are entirely new and made by @E1s2t3e4e5s6m7i8n9m0bre--- and Parsnik's, made by @JonnoPonno
, simply had its colors updated.Changed the color of the big pie in Toriel's kitchen to match the slice you acquire.
Adjusted the HP and DEF of Snowdin's enemies.
Made the Electric Maze puzzle more difficult by narrowing its path.
Slight adjustment to EX. Canine's movement after its battle, so it doesn't look weird with the snow statue's position.
Made the "But nobody came." encounters only happen once when you are looking for hiding monsters. They go back to happen normally afterward.
The hidding monsters now disappear if you abort the Genocide route in any way.
ADDITIONS
New text for Terry's "Expose" ACT if it is alone in battle.
Ordinary Canine, EX. Canine and Gifftheft have new (though existing) hurt sounds.
New dialogue for Shindoggo's cutscene in a situation where you finish the Kill Counter of Snowdin before fighting it, and one of the hiding monsters spawns in its sentry station.
That's all for today! The next version (v1.05), should be the final one. It'll include changes to some bullet patterns, in order to make them harder, as well as fixing any bugs that might come up.
- ThatOneJ

















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