Game
Carnage in Space: Crucible



2 years ago

Unfortunately, I've hit a creative block writing story content.

So what's the best cure for creative block? Doing something else!

So here are some design concepts I'm playing with for an eventual sequel.

Design notes below \/


As you can see, this interface builds on the "digital gemstone" aesthetic that I came up with for Crucible. Unlike Crucible, this one swaps out the metallic gray backgrounds for clear, tinted glass ones.

You might have seen a little of this in my Crucible screenshots, but each playable character has their own "highlight color" that the interface will match. Here, the glass will take on a tinted color to match the character it's associated with. This goes for interface panels, the message box, etc. You'll notice the inventory pane on the left side of the screenshot is tinted Nightmare cyan here!

Another touch I just came up with is the new menu cursor - this one is a glowing, animated background that goes behind the text. It's another thing that I hope will add more personality to the (future) game, and I intend to incorporate that dithered transparency gradient for other things, like character portraits.

I also want to make the geometry stand out to make the entire UI more memorable. This is just a rough draft, but you can see the backgrounds at the top corners are molded to the health bars. I intend to do more of that on the left, center, and right panes as well.

You may also notice some other details in this mockup, like that "Swap" button. I wonder what that does?



5 comments

Loading...

Next up

I got a little creative block working on the lake level, so I skipped ahead for a bit.

This is the Boss Rush arena event! You fight many/all bosses back-to-back here.

I decided to go crazy with 3D effects here, since it happens in a virtual reality room.

Chapter 6 (K) is DONE! Kodon's story is nearly at a close.

A lot of work has gone into the game in since my last post, but we're deep into SPOILER territory, so all you get is a single out-of-context screenshot.

I'm not sorry.

(So close to release! AAAH!)

Some new background elements in Chapter 4 (N). The sky's a little less barren now that there are more floating rocks off in the background.

These also use 3D depth for accurate scaling, parallax scrolling, and distance fog.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

HEEEEEE'S BAAAAAAAAAAAACK!!!!!!!!!!!!!!!!!

For those who don't know him, this is Crimson. Nightmare's darker side. The most powerful being in the setting.

If you want to fight him, you're going to have a very, very bad time.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Behold, your reward for beating boss rush - this sick-as-heck 3D cutscene I threw together over the weekend!

Yeah, I know the game is mostly 2D, but I really felt like going way over the top with this game mode. I hope it paid off.

Presented without comment.

This week's Fan Art Friday celebrates KPop Demon Hunters! Accept the quest in your quest log to get started.

Oodles of options!

Accessibility aids aplenty!

I added some more settings lately to toggle distorted graphics, fine-tune the audio mixing, and other stuff. Hopefully this should make the game accessible to more kinds of players.