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Game
The Maze Where The Minotaur Lives
4 years ago

Unity's Scriptable Rendering Pipeline no longer supports in-built Lens Flares, so I wrote my own.


It works the same as Unity's in-built version, but it also provides a little extra control over how it looks, which is nice.

I'm working on a version 0.2.0 update, to which I'm hoping to add a few more features. I don't really know when that will be coming out, but make sure to follow so you know when it does.

And thanks to everyone who's been playing.



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I was testing if I could push the butterflies away when running into them. So I turned the particle emitter all the way up. One million butterflies may have been a little too much.

Added fading camera transitions to see the sights and sounds of the maze. See what the Minotaur can see!

Been experimenting with post-processing effects in SRP, adding an outline and a painterly depth of field effect. There's also a new HUD to keep track of items picked up and how many lives you have left!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

I'm adding a new item to let you cheat! THE PEGASUS BOOTS. WEEEEEEEEEEEEEEEE!!!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

An infected crew member of a doomed Space-something.

I've added maps to The Maze Where The Minotaur Lives. Plus a few other changes.

Our 2024 Advent Calendar has opened! Day 29: @Dungeonation is a great Creator who draws cartoons and dabbles in making games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

I did this a few months ago, but I updated my procedural generator to add tiled noise variations.