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The Maze Where The Minotaur Lives
5 years ago

Added flowers and fluttering butterflies. The butterflies are done using a particle system and animated using a shader.


A calm and peaceful scene yet to be ruined by a pummeling from the Minotaur.

Enjoy the view while you can.


If you're interested, check out my blog post on how I did the butterfly effect and few other things I worked on.

https://verythieflike.com/2021/04/30/getting-lost-and-fluttering-butterflies/



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After a couple of weeks of polish and tweaks, The Maze Where The Minotaur Lives is now ready to play. Have fun!

Been experimenting with post-processing effects in SRP, adding an outline and a painterly depth of field effect. There's also a new HUD to keep track of items picked up and how many lives you have left!

I did this a few months ago, but I updated my procedural generator to add tiled noise variations.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Unity's Scriptable Rendering Pipeline no longer supports in-built Lens Flares, so I wrote my own.

I finally came up with a title for the maze SRP project. It's called "The Maze Where The Minotaur Lives".

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

I've added maps to The Maze Where The Minotaur Lives. Plus a few other changes.