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234
Game
The Maze Where The Minotaur Lives
3 years ago

Added fading camera transitions to see the sights and sounds of the maze. See what the Minotaur can see!


When you finish the maze, you'll be shown all the sights and sounds of the maze, maybe even see locations you might have missed.

I'm hoping to add a few interesting landmarks around to break up the pathways a little and use this feature more. But what they'll be I'm not entirely sure.

Any suggestions are welcome.


The camera fade transitions were done in a custom Scriptable Rendering Pipeline in Unity.

No article this week, but if you're interested, check out all the previous articles on my dev blog for The Maze Where Minotaur Lives.

https://verythieflike.com/category/projects/the-maze-where-the-minotaur-lives/



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Added flowers and fluttering butterflies. The butterflies are done using a particle system and animated using a shader.

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Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

After a couple of weeks of polish and tweaks, The Maze Where The Minotaur Lives is now ready to play. Have fun!

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Unity's Scriptable Rendering Pipeline no longer supports in-built Lens Flares, so I wrote my own.

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

I was testing if I could push the butterflies away when running into them. So I turned the particle emitter all the way up. One million butterflies may have been a little too much.