
Unreal Engine Community: No Simple Developer, you can't just code stuff in the engine and not make it look clean and neat!
Me (Simple Developer): Haha spaghetti code go BRRRRRR!!!!!!!!
Next up
Just got tagged by @GarryGabbage
& I have to repost lol, anyways, sorry i forgot to mention but, imma be taking a long break in bed resting & eating, long story short, i went to a gym with one of my friends & now my triceps & chest are really sore.
Well this is looking pretty good, hope you all enjoy this little image.
Vintage Bonnie by @Battington
& @TheMediocreMakers ![]()
The table and chair models are by @dot-e26
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Here is a small teaser trailer for the outside of Fazbear's Pizza, this was originally created to show of the sign model I made, this will be part of the gameplay, but its still a WIP, hope y'all enjoy! Vintage Freddy by @Battington
& @TheMediocreMakers ![]()
myPOPGOES Mobile is out now on Android and iOS! 
Android: https://play.google.com/store/apps/details?id=com.clickteam.mypo…
Tempo Katana Expert+ Hope you all enjoy!
@penusbmic ![]()
is a Jolter to Watch and the Worlds Okayest Dad That Pixels! Follow @penusbmic
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before the quest ends on November 25 and you'll get Coins!
So i was thinking, about the issues i've had when rebuilding lighting with swarm agent i talked about a while ago, should i try removing UE & manually deleting Swarm Agent, then reinstall Unreal Engine? Would that be a viable option to fix it?
Gonna be building myself a new pc sometime in the future, i still gotta save up for a few parts, gonna be switching from Nvidia to AMD, i have my reasons for switching. Once i have it built imma go ahead and test it for a bit and post my thoughts on it.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Just finished making this game page for FNAF VR The Inner Reels, & I'm releasing this screenshot I took while working on one of Bonnie's levels, I present, Bonnie conga line. Note: This will not be in the final game, this is just for programming purposes.











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