Game
PropHunt









4 years ago

Update 0.1.1 OUT NOW!

I know it has been a long time, I just wanted to fix most bugs and performance issues in one go.


What's New

  1. New Map {Cabin}

  2. New Main menu {COD MW style}

  3. New Load out widget/Menu

  4. Attachments will affect your weapon recoil and ADS speed

  5. Third weapon in Load out will always be a pistol or SMG

  6. Team Chat and All Chat

  7. Prop's Camera Height changes depending on Mesh

  8. Prop's Camera collision can be toggled On/Off with a key or inside Game play Options.

  9. Character will remain crouched if something is blocking the head

  10. Smooth Sync plugin by Noble Whale to properly sync Props position with clients

  11. New Props

    • Single Book

    • Book Stack

    • Lamp

    • Large, Medium and small Boxes

What's Changed

  1. Game play values like FOV, Mouse sensitivity and Frame Rate can now be selected via Spin box.

  2. Garage expanded in Mansion Map

  3. Changed LODs For Meshes

  4. Decreased Max draw distance and fade distance for Lights

  5. Pistols have gotten a Buff

  6. Prop players have better air control

  7. Added a Joining Notification when joining Friend Session

  8. Newly Joined players can select team and then spectate

  9. Spectators can now spectate players instead of just free roam spectate

  10. Render Distance option removed

  11. Added Option to Enable/Disable Hit Particles.

  12. Weapon Sounds Rebalance

  13. Training map removed temporarily due to performance and A.I reaction issues

  14. Removed Residential House Demo map

  15. Mansion map gets

    • Temporary storage room

    • Wall Texture Changes

    • Material Changes

    • Indoor waterfall

    • Better Lighting and post processing effects

Optimization

  1. Client Authoritive Movement Force turned on every round

  2. Lights will now fade out at a lower distance

  3. Hit Particle size reduced

  4. Function created for updating player's speed, movement direction, yaw and pitch rather than being called for both server and client

  5. Texture Resolution Reduced

  6. Static Props have replication turned off



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Lockdown UE5 Edition

v1.5

Now what did @Manic0626 see?

Changing the prop mechanics to accomodate the size of the object by using temporary capsule.

Its a bit hard since not all objects are round, and that the character sometimes falls through the floor.

Edit: Found a solution

final renders. btw rig is there, but it doesn't fit the games at all. so i don't know. i'll probably post it, and then if someone wants to make it cool... By me (edit mesh/texture), enplay(base mesh), renz (Rig)

New lighting sneak peek

I'm all ears

Goldie by @General_Skaza_

Edit: Fixed paws

Hunter AI is complete now.

The basic search, investigate and shoot functions work.

I'll make it better over time, adding newer search methods, checking if the player switches props etc

Read Article for more info :)

В процессе

In progress

Update 0.2.7

Small Additions, Changes & Fixes