Game
Interstellar Dominion






1 year ago

Update 1.6 Release!

Added:

- Graphics overhaul.

- Control remapping.

- Suns.

- Improved bounty system.

- & lots more, check the article included!

#openworld #spacesim #rpg #space


Update 1.6

sungif.gif

Replaced every ship sprite with higher quality sprites, as well as replacing the asteroid and space station sprites. Ships now also have more consistent colour schemes to make it easier to identify which faction they belong to.

Completely overhauled planet visuals, with higher resolution sprites and much larger planets!

planetgif.gif

Added multiple variants of nebulae clouds, now with 4 different types.

Improved storm and nebulae visuals. Both can now obfuscate ships flying through it.

Planet defence systems are now stationary at a random point on the planet, now pointing to face targets and destroying any hostile ships or asteroids passing by.

Added full key bind remapping! The starting tutorial has been updated to reflect the chosen binds too.

keybindgif.gif

Added spawning suns, ships that get too close will take sustained damage from the high temperature. How many suns you discover will be displayed on the statistics screen. An achievement was also added for finding one!

sungif.gif

Updated the bounty system! Your bounty level now cools down over time if you stop attacking a particular faction. A pointer arrow directing you to the bounty sender has been added, and the delay between the bounty ending and the sender being destroyed has been fixed as has the bounty levels not considering new factions. The bounty level has been increased bounty to 6, making bounties less frequent.

bountygif.gif

Replaced menu background graphics and added multiple planet variations.

The full options menu is now available in-game!

Bug fixes/small changes:

  • Added the sun.

  • Changed starting player position and planet spawns.

  • Updated planet map icons.

  • Added delay effect to the health and shield sliders.

  • Pause page animation speed increased.

  • NPC follow speed increased.

  • Small UI adjustments.

  • Fixed nebula name overflow bug.

  • Increased number of particles for exploding planets.

  • Buffed planet defence systems.

  • Cargo attack contract level requirement decreased to level 2.

  • Planet destroy contract level requirement decreased to level 6.

  • Resource theft contract level requirement increased to level 3.

  • Capital destroy contract level requirement decreased to level 3.

  • Increased opacity of target sprite.

  • Tick projectiles now slowly spread out.

  • Mine projectiles slowly drift.

  • Added notification for receiving/losing credits.

  • Fixed map zooming in/out while scrolling outside of the map view.

  • NPC’s can now use wormholes.

  • Improved glow effects with a higher resolution sprite.

  • Improved missile smoke trail visuals.

  • Moved bounty and swap weapon UI elements.

  • Small UI changes to the bounty level indicator.



0 comments

Loading...

Next up

The first Devlog for Interstellar Dominion 2, with updates on the level editor, and more on the included article.

A page for Project ID2 has been released, follow for future news & releases! https://wookbee.itch.io/project-id2

Little devlog of my still unnamed project, see more in the included article!

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

An open test build is now available on Google Play, join here: https://play.google.com/apps/testing/com.Wookbee.InterstellarDom…

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

1.8.2 Patch Release:

- Updated HUD.

- Item & NPC rebalancing.

- More below:

Happy holidays! A very, very, very, early build of my next project will be available to download and try. This demo includes various modes (DM, TDM, Elimination), as well as bot & split-screen support. I would greatly appreciate any feedback!

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

Based on feedback received so far the UI has had further tweaks to improve usability. The free android test build has been updated with these changes!