Hello,
I am pleased to announce that the update is fully stable! Thanks to Tinyturtle for letting me know that he was having trouble too.
EDIT 2 MINUTES LATER: Yep. Wrong spawnpoint. slow clap
Edit: Now it’s ready, sorry about the errors.
Hello,
I am pleased to announce that the update is fully stable! Thanks to Tinyturtle for letting me know that he was having trouble too.
EDIT 2 MINUTES LATER: Yep. Wrong spawnpoint. slow clap
Edit: Now it’s ready, sorry about the errors.
Update Coming Soon! Hey everyone, I’m going to start working on an update pretty soon. It should be available by Monday, August 27, 2018. Thanks! P.S. Here’s my dog IRL :)
Fan art for Foolish I'm feeling kinda better so I drew this
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Update 2.627
New challenges & new effects!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
Got some fun collectibles in our game, Path of Kami!
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