Update: I'm now ready to go into "production" mode. Over the last couple weeks, and the next couple, I'll be refactoring all the current code in the game. It's not visually fancy, but it's great progress: https://twitter.com/sidwasnothere/status/1498828272909438979
Next up
Now that combat's going in a fun direction, it's time to pick back up on the environments. This is my first time doing concept design so it might take a little while longer than I first thought. Maybe 2 months till all the environments + combat are done
I've been workin hard on concept art for the environments. I also scrapped the Quarry and Mines areas, would've been cool but turned out to be too much work long-term :[
I haven't fallen off of this project! Totally the opposite, I saw how little I really knew about making art so I've been learning to draw/paint. I've also been working on concept art for the game :D Here's some of the recent stuff I've done:
Bandana Dee the Dream Friend
Path of Kami: The Evolution of the Lore
Werehog transformation process. #sonicunleashed
Family band complete!
I-Buki
Mio-Da!
Ibuki Mioda!
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/










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