Game
Megaman Ancients
4 years ago

Update: I'm now ready to go into "production" mode. Over the last couple weeks, and the next couple, I'll be refactoring all the current code in the game. It's not visually fancy, but it's great progress: https://twitter.com/sidwasnothere/status/1498828272909438979




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I've been workin hard on concept art for the environments. I also scrapped the Quarry and Mines areas, would've been cool but turned out to be too much work long-term :[

I haven't fallen off of this project! Totally the opposite, I saw how little I really knew about making art so I've been learning to draw/paint. I've also been working on concept art for the game :D Here's some of the recent stuff I've done:

Now that combat's going in a fun direction, it's time to pick back up on the environments. This is my first time doing concept design so it might take a little while longer than I first thought. Maybe 2 months till all the environments + combat are done

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Another house i made long time ago.

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Werehog transformation process. #sonicunleashed

Family band complete!

I-Buki

Mio-Da!

Ibuki Mioda!