Game
Megaman Ancients
3 years ago

Update: I'm now ready to go into "production" mode. Over the last couple weeks, and the next couple, I'll be refactoring all the current code in the game. It's not visually fancy, but it's great progress: https://twitter.com/sidwasnothere/status/1498828272909438979




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I've been workin hard on concept art for the environments. I also scrapped the Quarry and Mines areas, would've been cool but turned out to be too much work long-term :[

Now that combat's going in a fun direction, it's time to pick back up on the environments. This is my first time doing concept design so it might take a little while longer than I first thought. Maybe 2 months till all the environments + combat are done

I haven't fallen off of this project! Totally the opposite, I saw how little I really knew about making art so I've been learning to draw/paint. I've also been working on concept art for the game :D Here's some of the recent stuff I've done:

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Successful landing

#screenshotsaturday

Path of Kami: The Evolution of the Lore

"Our work is never over" they said.

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Path of Kami, running around the shrine area