Game
Crater Hounds
7 years ago

Update:
- New weapons:
now features about a dozen guns, including new ones like RPGs, Pulse Rifles, and Flamethrowers
- Armory:
each level now features a weapon chamber with one random weapon
- Mission structure:
added mini-bosses for each level




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Mutator of the day - "Spontaneous Self-Combustion": Enemies blow up when killed, setting the stage on fire and causing all sorts of collateral damage!

Part of a promotional piece I'm working on, taking some liberties with details. Based on the game's starting mech, which isn't even the most extravagant in the entire lineup.

Grenades & Status Effects

# Incendiary - Sets enemies on fire and causes panic

# Acid - Slows enemies down and applies poison

# Shock - Stuns enemies in place

This and more available in game, play in browser here on GJ

New menu background for my roguelite twinstick shooter, complete with a brooding and glitching ambience. I'm wondering if it's sufficient for getting that reality-tearing, multiverse concept across, that explains the everchanging levels?

While I'm preparing a larger showcase for the game, here's a quick teaser for some of the environments. #indiedev #roguelite #solodev

Improved 'splosions!

Also reworked hit feedback for Explosive Barrels and other destructible objects!

Mutator of the day - "Vampirism" Sunlight slowly drains your health, so when outdoors best keep to your Mech. Or use the vampirism-enhanced melee strike to leech health from your foes!

Hm, what's that mysterious hatch?

And why was it hidden under a crate?

Could it be ... a secret?

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Yes, yes it's a secret. Good job, Sherlock! #proceduralgeneration #roguelike #twinstick #shooter #mechs

Reworked Gatekeeper Sub-Bosses!

These are encounters after which the boss gate at the other end of the map is opened. Each delivers distinct challenges and has a theme of its own, from missiles barrages to reinforcement calls and more!

Quite happy how the whole onboarding sequence now feels. Here's a quick teaser of how it plays!