Hm, what's that mysterious hatch?
And why was it hidden under a crate?
Could it be ... a secret?
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Yes, yes it's a secret. Good job, Sherlock!
#proceduralgeneration #roguelike #twinstick #shooter #mechs
Next up
Grenades & Status Effects
# Incendiary - Sets enemies on fire and causes panic
# Acid - Slows enemies down and applies poison
# Shock - Stuns enemies in place
This and more available in game, play in browser here on GJ
Alternate Realities - The Mutator System
When reality breaks down the Mutator System changes game rules unpredictably. Weird things can happen! Starting a little Mutator showcase - today: "Dark Shroud".
Enemies are wrapped in an armor of darkness!
Reworked Gatekeeper Sub-Bosses!
These are encounters after which the boss gate at the other end of the map is opened. Each delivers distinct challenges and has a theme of its own, from missiles barrages to reinforcement calls and more!
Don't miss out on the #WitchspireArt competition!
To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Enter to win an Amazon gift card!
Complete our quest to enter.
Learn more: https://bit.ly/WitchspireArtCompetition
Better suit up - they got Mechs too!
Besides your own Mech you can also hijack enemy Mechs if you manage to kill the pilot!
The Witchspire Art Competition has come to Game Jolt!
To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Complete the #WitchspireArt quest to enter!
Learn more about the art competition: https://bit.ly/WitchspireArtCompetition
Quite happy how the whole onboarding sequence now feels. Here's a quick teaser of how it plays!
While I'm preparing a larger showcase for the game, here's a quick teaser for some of the environments. #indiedev #roguelite #solodev
Don't miss out on the #WitchspireArt competition!
To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Enter to win an Amazon gift card!
Complete our quest to enter.
Learn more: https://bit.ly/WitchspireArtCompetition
New menu background for my roguelite twinstick shooter, complete with a brooding and glitching ambience. I'm wondering if it's sufficient for getting that reality-tearing, multiverse concept across, that explains the everchanging levels?











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