Next up
OH! Different way of doing it.
11 lines of code, no randomness needed to stop them bouncing forever up and down!
This still means individual objects for the balls and bouncers, but no physics engine definitely means this is possible for minigames!
Ok, going by my test project it's totally possible to draw physics objects to the UI (top left corner). That doesn't solve the issue of having possibly 100's of extra object active at once though.
Meh, this is just a thought experiment.
I am behind on progress post but need sleep.
Drew new Crafting Buildings because I didn't want to fill the Crafting Bench with loads of Equipment Recipes.
Even with the new ones, I'm still probably going to have to add tabs to swap between types
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
It's nearly 6am, I gotta sleep "I don't think so" - OneShortEye and Summoning Salt urghhh
I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask
In the meantime, here's some more Pokemon finds. I think my Rat might also be sick?
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
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