22 hours ago

I THINK that's all fixed and working? Gained loads of FPS back.

I thought I'd need to remove another nested for loop, but since Ground Surface is only done once I don't.

Only issue is I've lost the dust cloud when adding Paving.


If I give Paving it's own surface like Water I can get it back, but that means 2 more for loops constantly running.

Hmm.

The only option is to do the particles above the Ground Surface, which might mean they need depth adjusted, unless I do it immediately after drawing the Ground?



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New Mob! Slime!

Also added separate collision and hitboxes.

Not sure why these Mobs move backwards sometimes?

They're set to check the angle from the last position to the current then flip if the angle is >90 and <= 270

OMGOSH January FINALLY ended!

I hope you're all doing well!

Thank you all so much for everything, I really appreciate you all!

Special thanks to @SubterraneanExhibit for hitting 1000 Stickers!!!

I think my progress post should be ready soon...

Happy January everyone! Gosh that felt like a long one!

More Spelunking work!

Hope you're all doing well, I got real sick this month, but I must progress!

Some gifs too big, see the full post here! https://www.patreon.com/posts/119810846

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Added Chests?

GOT IT!

Ground draws right for world, and UI. Now to get back to improving frame rate*.

*current is with WAY too many chrome tabs open.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

time to give up and sleep