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I'm working on cutscene features like smooth camera movements. Enjoy a snippet of this prototype tutorial!
Ooooh I'm so excited. I'm starting to get a lot of rooms for the demo finalized. Sadly, it's too spoiler-y to post full level designs, so all I can share are these super zoomed out and incomprehensible shots of the Godot editor. Sorry :(
I tried my hardest to make even Insectile's button prompts cute. Did it work?
Our 2024 Advent Calendar has opened! Day 24: @NickPerson is a great Creator who makes Five Nights at Freddy's fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!
Our 2024 Advent Calendar has opened! Day 28: @Silentfaith is a great Creator and comic artist who also codes fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!
Unlike any indie game I've done before, I have this goal with Insectile that the maps should feel "cute" even when zoomed out. At some point, I'd love to do a time lapse of me building one of these rooms :)
Are these names fun? Cute? Nonsense? I am trying out this defamiliarized naming scheme for the different species in Insectile. I'd love any feedback!
@AnubiArts is a Jolter to Watch! They post great pixel and low poly art! Follow them before the quest ends on December 31 and you'll get Coins!
There's a Mario 64 interview where the developers claimed they wanted the avatar to feel like a little hamster scurrying around. Given Insectile's unique scale, I'm trying to capture that same cute and frantic feeling... just with puzzle blocks, too :)
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