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Pond Tale ver 0.1.2 has been released!
We made the game more rogue-like by adding randomly generated rooms, and different types of ponds. Also added the ability to build structures.
Pond Tale's Beta Build is out! Feel free to try it out and give us feedback.
For next Week's Update, we are deciding to redesign the froggies. Which design do you prefer? Left or Right
Pond Tale Gameplay
We introduce to you the cubeboi. its still a wip but its gonna be a side project that connects to Yulo's Closet.
Added dirty frog villages that are housed by dirt frogs, that you can hire by dropping meat! You can also build houses now to strenghten your frog army!
Finally added some Tameable foes its still a wip though.
this is my first post I'm making a Pikmin-inspired game called MageStar and today after trial and error I've finished the BaseBuilding Mechanics of our game. Any type of criticism is welcome
Day night cycle test along with the late night warning.
Sneak Peak of Pond Tales latest update. We completely overhauled the game entirely to be more RPG/Rogue-like with a hint of RTS elements. And gave everything a cuter and more polished art style. (More info in the article)










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