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6
Game
JICE
7 months ago

Updating some sound effects and adding placeholders for planned mechanics' audio responses. Here is some new pew pew sounds




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Made it so any mesh can now become a throwable. Here I am throwing a cookie and a trashcan

Throwing cake at a robot aka another type of weapon - pieces of environment scattered around level that can be picked up and launched at things.

Made a model for another enemy robot. This one is supposed to resemble a french press, but still look similar to the Toaster. They work in the same company but on different floors.

This week's Fan Art Friday celebrates Baldi's Basics in Education and Learning! Accept the quest in your quest log to get started.

A piece of sparking wire colliding with environment. Decided to make this as an effect first and see if it is going to be easier to implement as a weapon than a skeletal mesh.

@MewMarissa is a Jolter to Watch and and a game developer who takes pride in attention to detail and producing quality work! Follow @MewMarissa before the quest ends on April 8 and you'll get Coins!

An outline to highlight the interactable objects. Took some time to find a color that would really pop out.

Added sounds to the wire movements and a short time dilation window when the grabbed robot is close to player.

Great news! 📢 @Aya_Games has joined Game Jolt!

They're the indie studio behind the haunting & atmospheric horror platformer Ayasa: Shadows of Silence.

Follow the development of Ayasa: Shadows of Silence at https://bit.ly/AYASAGAME

Wire now can grab enemies, to make it easier to shoot them up close!