1 year ago

Urgh at some point I need to rework how the Building lists work. I've got Walls/Doors/Roof/Fences all in the same array, which is fine for now, but If I keep adding new ones they need to be in their own arrays.


That'll also help with the House menu for changing Wall types etc. Right now I'm clamping the value when you cycle so you don't turn the walls into doors X'D

I also need to do a rework of the Rug system for Houses. Right now you select a location then you can cycle through the rugs, but it's probably better if you select on first then choose the location? That means a full rework of it. The reason it's done this way is because of how the data is stored, it's a grid, which makes it really easy to just draw them onto the floor of the house. Also must fix how they move if you adjust the House size by the left/top walls...

monstisla2050.gif

Maybe if I change it to a list? That would actually be quicker for the draw, since it's not checking every square, but that makes changing them slower since it has to run down the list looking for the coordinates. Maybe a combination of the two like I do with Snow? Hmm. Need to ponder this a bit.



2 comments

Loading...

Next up

Re-worked the wall code for Caves and Ruins so I can have both tilesets at once, and made it so walls can't generate over the Teleporter/Stairs. Now I just need to figure out how best to stop areas getting blocked off (since you can only mine ore walls)

They got new cards in Pokemon TCGP, Let's do a 10 pull!

Busy working on stuff, here's some previous gifs!

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

#gjbroadcast

Adding particles to Grass and Tree interactions.

[shitty slow tablet gif]

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Added a Note System to Save Files to help remind you of what you were doing last time you played. I need to increase the length and work on the UI, but the system works!

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Got birthed