4 years ago

Used some time today trying to figure out smoke in #blender to do the effect on the incense but no luck today. Tried some new shots and textures. Pretty happy on how it is going (kinda relaxing) #shogi #blender3d #b3d #wip




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Trying my personalized water made with #shadergraph to reuse in multiple games. Still #WIP but going pretty well.

I've just created two buttons on #unity that I think it's HUGE. Why is it not default? I'm not much into wasting time changing the engine itself and not the game, but this saves a lot of time. #gamedev #indiedev #indiebr

I was not happy with the game graphics and reworked the toon effect. It was easier than I thought it would be and now it seems real toonish. Ignore the meshs, it is from other project and I just needed a detailed mesh

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! 🔽

I created this nice shader in #shadergraph to keep the uv independent of scale. Also some randomness to make easy to build levels without looking so repetitive. Pretty proud if you ask me. #madewithunity #indiebr #indiegame PT-BR:

my most accurate model i have ever made :p

finally getting a look at it without it being in low resolution lol

YAY, I did it :D Pretty happy with this effect, simple but gives more life to the game

A #GamejamBr vai dar uma mecânica em vez de um tema para os participantes trabalharem, e a gente quer saber: Qual mecânica vocês já viram em um #indiegame que acharam muito boa/criativa? https://itch.io/jam/jamconjunta

Bear

Doing some testings for my next game... all looks good so far