2 years ago

v0.03 of RocketJumpCascade is about to have a handful of new areas to explore πŸ•΅οΈβ€β™€οΈ #leveldesign #gamedev




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More of using the new lighting system for a new Lava Temple

Still needs a lot of tweaking but everything is look a bit smoother lately

The new Hub is about to go crazy. If you haven't yet you can try out an early version of RocketJumpCascade at https://gamejolt.com/games/RocketJump/732710

Working on a new path for the lava temple rift πŸ‘€ You can try out the current version at: https://gamejolt.com/games/RocketJump/732710 #leveldesign #unrealengine

Our 2024 Advent Calendar has opened! Day 18: @Otis_Le_PoOtis is the Creator of Bondee’s Barnyard and posts updates about their dev journey and their work on the sequel!) Accept the quest and give them a follow to get Coins and a seasonal sticker!

Finally RocketJumpCascade v0.02 ETB2 Lava Temple Demo has released! Try out the new movement system while you explore the new lava temple rift πŸ”₯πŸš€πŸƒβ€β™‚οΈ

Our 2024 Advent Calendar has opened! Day 24: @NickPerson is a great Creator who makes Five Nights at Freddy's fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

After a lot of time in the level design trenches I also spent some time reworking the lighting . Now using UE5 lumen and it instantly changed the look of the game. I hope to have more game to play for you all soon. Thanks for hanging in there

RocketJumpCascade v0.03 is out now! This includes 4 new maps and some rocketjump changes. Hop in and explore the rift to discover several new challenging areas πŸš€πŸƒβ€β™‚οΈ Download for free now: https://gamejolt.com/games/RocketJump/732710

Our 2024 Advent Calendar has opened! Day 20: @MarcDWyz is a great Creator who develops fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

Heres some more screenshots of my WIP lava temple RocketJumpCascade is based a lot on bhop movement games but I always wanted it to feel a little more adventurous so I have been trying to figure out how to bring that vibe with the level design