Game
RocketJumpCascade



9 months ago

After 2 months a new update has been launched for RocketJumpCascade v0.5! New Levels, Enhanced Movement, RocketLauncher Tweaks, and More!


RocketJumpCascade v0.5 🚀🦘HUGE UPDATE 💥🤯NEW LEVELS 🗺
Movement updates

- Changed the movement and air control to give a slightly more weighted feel

- These changes are notably closer to CSGO bhop feel than before

- Refined the feeling of stopping yourself in the air

- Added a dash ability pickup in some areas (green aura)

- Added a jump pad in some areas (blue aura)

Rocket Launcher

- You can now right click to fire 2 rockets at one time (consumes 2 ammo)

- Tweaked the firing timings single fire or multishot

- Auto reloads if you reach 0 ammo in magazine

- Press B to change your RL skin (if you have found one!)

Levels

Many areas have been remade and expanded to allow for more to explore and more paths to jump through

- LavaTemple - remastered...

- SewerTown - The town has expanded since the last visit

- Underground - a new path has opened and secrets await

- The Infinite Forest Rift Runner has been opened. Explore up to 4 new areas by warping through this newly powered rift.

? More areas to discover soon™

Hud Improvements

- Arrow Indicator displays if you have a dash ability stored

- Now include info about the Rift you are about to enter

- Updated the hud to display health in Hearts

- Changed the layout of info

- The pause screen now displays the current build you are playing on

- The pause screen now displays current level name (no idk why i named that level that )

Engine Upgrade

- Major update from UE 5.0.3 -> 5.2

Bugs

- Fixed bugs causing the rocket to not explode

- Fixed many bugs causing the rocket to clip through walls/floors

- Fixed cases where you would get stuck on the rocket in mid air

- Fixed fullscreen button not working properly

- Fixed Music tracks playing in full volume after changing the volume

- Fixed a few bugs when entering portals in the Hub

- Fixed some input bugs with the dash ability

- Levels now stream based on what you are viewing to hopefully help with loading problems

- Fixed postprocess effect in some maps

- Fixed some sounds not using the proper volume slider

- Fixed bugs with the speed display

- Fixed numerous bugs with save data - please report if anything is not saving



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