Next up
v0.3
Adding the basic roguelike attack - player bumps into something and does some damage.
v0.5
Starting to implement the turn-based system of the game.
v0.5.2
Continuing to implement the turn-based system. Now we update so the game can cope with more than one enemy in a room.
v0.1
Adding movement to the player character.
v0.5.3
The final part of implementing the turn-based system. This now includes the interactive elements (doors, chests, etc).
v0.4
Adding treasure chests that a player can open and reveal randomised contents. Just getting the system in for now.
v0.6
Added some basic move and attack AI for the enemies in the game.
v0.5.1
Continuing to implement the turn-based system. Now we add the enemy choice into the turn...
v0.2.1
A good example of how a simple change can be completely underestimated.
We are under attack!










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