Next up
v0.5.2
Continuing to implement the turn-based system. Now we update so the game can cope with more than one enemy in a room.
v0.2.1
A good example of how a simple change can be completely underestimated.
v0.4
Adding treasure chests that a player can open and reveal randomised contents. Just getting the system in for now.
v0.5
Starting to implement the turn-based system of the game.
v0.5.3
The final part of implementing the turn-based system. This now includes the interactive elements (doors, chests, etc).
v0.2
Adding a distance counter to the game.
v0.3
Adding the basic roguelike attack - player bumps into something and does some damage.
v0.5.1
Continuing to implement the turn-based system. Now we add the enemy choice into the turn...
v0.1
Adding movement to the player character.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
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